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Fixed in 2019.2.X
Fixed in 2017.4.X, 2018.3.X, 2019.1.X
Votes
0
Found in
2018.2.14f1
Issue ID
1124274
Regression
No
[AssetBundles] Memory does not get cleared during the AssetBundle build process
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All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 2019.2):
Fixed in 2019.2.0a7. Backports requested to 2019.1, 2018.3, and 2017.4