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Fixed in 2019.2.X
Fixed in 2017.4.X, 2018.3.X, 2019.1.X
[AssetBundles] Memory does not get cleared during the AssetBundle build process
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All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Input Field ignores first keyboard input when calling Focus() from code
- GC Alloc when using Graphics.RenderMeshInstanced
- [VFX Graph][URP] VFX crashes on URP when dragging VFX asset to the Hierarchy window
- InvalidOperationException when using AsyncGPUReadback.RequestIntoNativeArray
- Generated Entities look different when Depth Priming Mode is changed
Resolution Note (fix version 2019.2):
Fixed in 2019.2.0a7. Backports requested to 2019.1, 2018.3, and 2017.4