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[Terrain Tools] No Light theme styling for Noise Editor Window
Styling for the window is a mix of light and dark themes 1. Open new project 2. Enable preview packages in project settings 3. Inst... Read more
[Terrain] High CPU usage from Terrain.UpdateMaterials method when Editor...
How to reproduce: 1. Open attached project "case1256373.zip" and scene Assets -> Scenes -> Bugs -> "TerrainBugReproScene" 2. Enter P... Read more
Once paused, the Profiler does not resume recording when profiling WebGL...
How to reproduce: 1. Open the attached project "1271012.zip" 2. Open the "SampleScene" Scene 3. In the Build Settings window check "... Read more
[2D] Unable to assign GUID error occurs on updating 2D SpriteShape packa...
Unable to assign GUID error occurs on updating 2D SpriteShape package to 5.0.1 Steps to Repro: 1. Create a new Project 2. Install/... Read more
[Input System] Player prefabs are not instantiated on Join Action when t...
Reproduction steps: 1. Open the attached project ("case_1265853-InputActionPrefabs.zip") 2. Open the repro scene ("SampleScene") 3. ... Read more
User is not warned that Editor has to be restarted to build with newly a...
Reproduction steps: 1. Open/create any Unity project 2. Enter Build Settings 3. Select any not currently installed platform 4. Click... Read more
[Android] "Unable to find lib_burst_0_0 and _burst_0_0" message logged w...
This does not have any effect on the actual Burst functionality, just an effort to load split libraries. Read more
Crash on CalculateMeshBounds when baking Navmesh
Reproduction steps: 1. Open user's attached project 2. Open scene "TestScene" 3. Go to Window > AI > Navigation and open the Bake ta... Read more
[UIElements] Multiple ListView's TextField items inherit the selected Te...
How to reproduce: 1. Open the attached "1271674_Listview.zip" project 2. Go to Window -> ListViewExampleWindow 3. Select any TextFie... Read more
Particles are facing the Camera instead of up when they are played
How to reproduce: 1. Open user's attached "New Unity Project4" project 2. Open the "SampleScene" Scene 3. In the Hierarchy select th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on PluginManager::RefreshPlugins when closing the Editor without making any changes with JetBrains Rider selected as the External Code Editor and Google Mobile Ads third-party plugin imported
- GetMainLight() returns incorrect distanceAttenuation value for a Custom Shader when URP Forward+ Rendering Path is used
- Standalone Profiler crash on GuidReservations::Reserve when it is opened on a specific project
- m_RenderPipelineGlobalSettingsMap or m_SRPDefaultSettings is pointing to UnityEngine.Rendering.HighDefinition.HDRenderPipeline when High Definition RP package is removed
- Rendering Debugger fields have no padding at the bottom of the fields list