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[PolyBrush] Copy/Paste for Prefab Settings does not work
How to reproduce: 1. Open the attached project named "Case_1271799" 2. Click -> Tools -> Polybrush -> Polybrush Window 3. Select "Sc... Read more
OnValidate called when Monobehaviour inside Prefab changes
From this forum post: https://forum.unity.com/threads/asset-pipeline-v2-script-reimport-performance.784322/#post-6134054 It appear... Read more
Post Processing Layer with Deferred Fog makes the Fog be visible through...
Steps to reproduce: 1. Open user's attached project "DeferredFogVulkanBug.zip" 2. Build it on Android 3. Notice the Red Square(Fog) ... Read more
[2D] Icon is missing on creating SpriteShapeProfile at the time of creating
Icon is missing in the Project window on creating Sprite Shape Profile Steps to Repro: 1. Create a new Project in 2D Template 2. P... Read more
[Vector graphics] SVG image disappears in Play Mode when sprite is packe...
How to reproduce: 1. Open the attached '1263475.zip' project 2. Open 'Sample' Scene 3. Enter Play Mode Expected result: 'NinoNormal... Read more
[HDRP] Values truncated in Cascade Splits under HDRP Default Settings
Values truncated in Cascade Splits under HDRP Default Settings Steps to Repro: 1. Create a new Project in HDRP Template 2. Select E... Read more
Linux Editor freezes when using Vulkan and switching the Color Space to ...
How to reproduce: 1. Create a new project 2. Go to the menu bar "Edit > Project Settings..." 3. In the "Project Settings" window go ... Read more
[Cinemachine] Transposer virtual Camera makes the Camera View jitter whe...
Reproduction steps: 1. Open user attached project "CinemachineJitterIssue-2020.1.zip" 2. In the Project window under "Assets/Scenes"... Read more
Unnecessary initialize call
Select items in preferences causes initialize to be called on selected code editor. This happens, because Preferences window will s... Read more
[Package Manager] Changing Scoped registry name in manifest.json does no...
-Changing Scoped registry name in manifest.json and Project settings does not reflect in My Registries window. -Reflects only in Pro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on PluginManager::RefreshPlugins when closing the Editor without making any changes with JetBrains Rider selected as the External Code Editor and Google Mobile Ads third-party plugin imported
- GetMainLight() returns incorrect distanceAttenuation value for a Custom Shader when URP Forward+ Rendering Path is used
- Standalone Profiler crash on GuidReservations::Reserve when it is opened on a specific project
- m_RenderPipelineGlobalSettingsMap or m_SRPDefaultSettings is pointing to UnityEngine.Rendering.HighDefinition.HDRenderPipeline when High Definition RP package is removed
- Rendering Debugger fields have no padding at the bottom of the fields list