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0
votes
Fixed

Method TrackAsset.CreatePlayable cannot be overridden

Timeline

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Oct 31, 2018

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Version/s: 2018.1.0b10, 2018.2.0a2, 2018.3.0b7

How to reproduce:1. Open the attached project2. Notice that the 'Assets' folder contains only a script that tries to override the Tr... Read more

0
votes
Fixed

Apply in rig configuration panel exits the config mode

Asset - Importers

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Oct 25, 2018

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Version/s: 2019.1.0a6

When in the Rig configuration inspector, clicking the Apply button will exit the config mode in the inspector and the active scene w... Read more

0
votes
By Design

Cinemachine's DollyTrack's handles don't show up when one of two Inspect...

Package: Cinemachine

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Sep 25, 2018

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Version/s: 2.1.13

Reproduction steps:1. Open attached project ("e15 TrackHandles")2. Select "Directional Light" object in the Hierarchy window3. Lock ... Read more

0
votes
Not Reproducible

[Desktops][Standalone] Error in the Console during the building process.

Build Pipeline

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Nov 02, 2018

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Version/s:

"Invalid Cached Offset" error repeats about 2-200 times during the standalone building process.However, it does not interfere the bu... Read more

0
votes
Fixed

Documentation link doesn't work for Asset Bundle Browser in Package Manager

Package: Asset Bundles Browser

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Nov 02, 2018

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Version/s: 1.7.0

Documentation link doesn't work for Asset Bundle Browser from Package Manager for version 1.7.0 Step to Reproduce1. Create a new pro... Read more

0
votes
Won't Fix

Adding a Mesh Renderer component to an object with Skinned Mesh Renderer...

Graphics - General

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Nov 02, 2018

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Version/s: 2019.1.0a8

Steps to reproduce:1. Create a new Unity project2. Create an Empty Gameobject in Hierarchy3. Add a Skinned Mesh Renderer component t... Read more

0
votes
Fixed

[Main] Crash on Loop until replaced RingBuffer mode when setting max par...

Visual Effects - Legacy

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Nov 02, 2018

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Version/s: 2018.3.0b1

How to reproduce: 1. Create a new Particle System.2. Select Particle System in the Hierarchy and in the Inspector set Ring Buffer Mo... Read more

0
votes
Fixed

"Profiler.CollectAudioStats" "Time ms" is very high when "Preload audio ...

Profiling

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Oct 02, 2018

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Version/s: 2017.4.12f1

Reproduction steps: 1. Open "AudioProfilerLagRepro.zip" project2. "Ctrl" + "7"3. Enter Play Mode4. Search for "Profiler.CollectAudio... Read more

0
votes
Fixed

[Improved Prefab] Duplicate nested prefabs are created when adding any c...

Scene Management

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Nov 02, 2018

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Version/s: 2018.3.0b7, 2018.3.0b9

Duplicate nested prefabs are created when adding any component to CBA nested prefab. Steps to repro:1. Create new project.2. Create ... Read more

0
votes
Fixed

Native Audio plugin sample is broken for UWP on x86

Universal Windows Platform

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Oct 22, 2018

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Version/s: 2017.4.3f1

How to reproduce:1. Open the attached project2. Build the project for UWP platform3. Open the solution file in the Visual Studio4. B... Read more

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