Search Issue Tracker
Method TrackAsset.CreatePlayable cannot be overridden
How to reproduce:1. Open the attached project2. Notice that the 'Assets' folder contains only a script that tries to override the Tr... Read more
Apply in rig configuration panel exits the config mode
When in the Rig configuration inspector, clicking the Apply button will exit the config mode in the inspector and the active scene w... Read more
Cinemachine's DollyTrack's handles don't show up when one of two Inspect...
Reproduction steps:1. Open attached project ("e15 TrackHandles")2. Select "Directional Light" object in the Hierarchy window3. Lock ... Read more
[Desktops][Standalone] Error in the Console during the building process.
"Invalid Cached Offset" error repeats about 2-200 times during the standalone building process.However, it does not interfere the bu... Read more
Documentation link doesn't work for Asset Bundle Browser in Package Manager
Documentation link doesn't work for Asset Bundle Browser from Package Manager for version 1.7.0 Step to Reproduce1. Create a new pro... Read more
Adding a Mesh Renderer component to an object with Skinned Mesh Renderer...
Steps to reproduce:1. Create a new Unity project2. Create an Empty Gameobject in Hierarchy3. Add a Skinned Mesh Renderer component t... Read more
[Main] Crash on Loop until replaced RingBuffer mode when setting max par...
How to reproduce: 1. Create a new Particle System.2. Select Particle System in the Hierarchy and in the Inspector set Ring Buffer Mo... Read more
"Profiler.CollectAudioStats" "Time ms" is very high when "Preload audio ...
Reproduction steps: 1. Open "AudioProfilerLagRepro.zip" project2. "Ctrl" + "7"3. Enter Play Mode4. Search for "Profiler.CollectAudio... Read more
[Improved Prefab] Duplicate nested prefabs are created when adding any c...
Duplicate nested prefabs are created when adding any component to CBA nested prefab. Steps to repro:1. Create new project.2. Create ... Read more
Native Audio plugin sample is broken for UWP on x86
How to reproduce:1. Open the attached project2. Build the project for UWP platform3. Open the solution file in the Visual Studio4. B... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used