Search Issue Tracker
Fixed in 2019.1.X
Fixed in 2018.3.X
Votes
0
Found in
2018.2.16f1
2018.3
Issue ID
1103231
Regression
Yes
Humanoid Rig gets modified when upgrading Project through 2018.2.13f1 Unity Version with Animation from Mixamo
Steps to reproduce:
1. Open Project "RigBug" on Unity Version later than 2018.2.13f1
2. Import Asset "xbotIdle (1)" into the Project Window.
3. Set Animation Type to Humanoid and toggle Loop Time and Loop Pose
4. Drag this Asset into Scene Hierarchy
5. Attach the Animation Controller from the Assets Folder to newly created GameObject
6. In the Animation Controller set the Motion of New State to mixamo.com from the Asset
7. Enter the Play Mode
Expected result: 3D Rigs remain intact when upgrading the Project to later Unity Version
Actual result: 3D Rigs are modified when upgrading the Project to Unity Version past 2018.2.13f1
Reproducible with: 2018.3.5f1, 2019.1.0b3, 2019.2.0a5
Fixed in: 2019.1.0b8, 2019.2.0a8
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment