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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.




Found in


Issue ID




Lighting debug view modes are broken after restarting the editor

Global Illumination



Priority: 3Not yet prioritized for a release


Severity: 3Secondary functionality broken

Steps to reproduce:

1. Create a new project or download the attached one
2. Navigate to the Lighting Settings window and bake the lighting
3. Save the scene and restart the editor
4. Navigate to the Scene viewport and cycle through various lighting-related debug view modes
5. Notice that nothing shows up


- Does not affect realtime GI debug views
- Tested both on Windows and Mac

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