Search Issue Tracker
Duplicate
Votes
5
Found in
2018.3.0f2
Issue ID
1115242
Regression
No
Lighting debug view modes are broken after restarting the editor
Steps to reproduce:
1. Create a new project or download the attached one
2. Navigate to the Lighting Settings window and bake the lighting
3. Save the scene and restart the editor
4. Navigate to the Scene viewport and cycle through various lighting-related debug view modes
5. Notice that nothing shows up
Notes:
- Does not affect realtime GI debug views
- Tested both on Windows and Mac
Comments (1)
-
Bordeaux_Fox
Dec 14, 2019 20:17
I also encountered this bug. See forum post:
https://forum.unity.com/threads/hdrp-lightmaps-not-showing-up-and-or-un-hooking-from-objects.776219/#post-5189135
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
- Errors and warnings are thrown after installing Visual Effect Graph Learning Samples
- Add Behaviour dropdown has a part in which the dropdown outline is cut out when the Add Behaviour dropdown is opened
This is a duplicate of issue #1087333