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Fixed in 2019.2

Fixed in 2019.1

Votes

8

Found in

2019.1.0a5

2019.1.0a10

Issue ID

1105332

Regression

Yes

CanvasScaler.Update() allocates Memory every frame

uGUI

-

To reproduce:

1. Download attached project “アーカイブ.zip" and open in Unity
2. Open “SampleScene” scene
3. Enter to Play mode
4. Open Profiler
5. Search for CanvasScaler.Update()

Expected results: In CanvasScaler.Update() GC Alloc shows that there is 0 B Memory allocated
Actual results: In CanvasScaler.Update() GC Alloc shows that there is 64 B Memory allocated

Notes:
- This issue appears on both Windows (Editor and Standalone), macOS (Editor and Standalone), iOS and Android

Reproduced on Unity 2019.1.0a5 and 2019.1.0a13
Not reproduced on Unity 2018.3.2f1 and 2019.1.0a4
Regression on Unity 2019.1.0a5

Comments (3)

  1. 928a9e9659849da97af0102a3b3065cc?d=mm

    Wei-Lin-D

    Jan 11, 2019 03:44

    I also noticed this problem.
    The Profiler says there is always 64B memory kept in CanvasScalar.Update().
    Waiting for fix.

  2. 928a9e9659849da97af0102a3b3065cc?d=mm

    Wei-Lin-D

    Jan 11, 2019 03:40

    I also noticed this problem.
    The Profiler says there is always 64B memory kept in CanvasScalar.Update().
    Waiting for fix.

  3. 928a9e9659849da97af0102a3b3065cc?d=mm

    Wei-Lin-D

    Jan 11, 2019 03:35

    I also noticed this problem.
    The Profiler says there is always 64B memory kept in CanvasScalar.Update().
    Waiting for fix.

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