Search Issue Tracker
Fixed in 2019.2.X
Fixed in 2019.1.X
Votes
8
Found in
2019.1.0a5
2019.1.0a10
Issue ID
1105332
Regression
Yes
CanvasScaler.Update() allocates Memory every frame
To reproduce:
1. Download attached project “アーカイブ.zip" and open in Unity
2. Open “SampleScene” scene
3. Enter to Play mode
4. Open Profiler
5. Search for CanvasScaler.Update()
Expected results: In CanvasScaler.Update() GC Alloc shows that there is 0 B Memory allocated
Actual results: In CanvasScaler.Update() GC Alloc shows that there is 64 B Memory allocated
Notes:
- This issue appears on both Windows (Editor and Standalone), macOS (Editor and Standalone), iOS and Android
Reproduced on Unity 2019.1.0a5 and 2019.1.0a13
Not reproduced on Unity 2018.3.2f1 and 2019.1.0a4
Regression on Unity 2019.1.0a5
Comments (3)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scene view Flythrough mode icon is stuck when maximising the Scene view with a shortcut during the Flythrough mode
- Text highlighting in Package Manager descriptions stays active when right-click is performed while holding the left mouse button down
- Some Material Overrides are viewed as broken when using the Shadergraph CustomLighting package sample
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
Wei-Lin-D
Jan 11, 2019 03:44
I also noticed this problem.
The Profiler says there is always 64B memory kept in CanvasScalar.Update().
Waiting for fix.
Wei-Lin-D
Jan 11, 2019 03:40
I also noticed this problem.
The Profiler says there is always 64B memory kept in CanvasScalar.Update().
Waiting for fix.
Wei-Lin-D
Jan 11, 2019 03:35
I also noticed this problem.
The Profiler says there is always 64B memory kept in CanvasScalar.Update().
Waiting for fix.