Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.4.0f1
2018.3.0a1
2018.3.0f2
2019.1.0a1
Issue ID
1110765
Regression
No
Default Fixed Timestep value is set to 0.02 (50Hz) instead of 0.0167 (60Hz)
How to reproduce:
1. Create a new Unity project
2. Open Edit > Project Settings > Time
Expected result: Fixed Timestep value is set to 0.0167
Actual result: Fixed Timestep value is set to 0.02
Reproducible with: 2017.4.18f1, 2018.3.2f1, 2019.1.0a13
-
knthzh
Oct 19, 2024 21:17
Now that Fixed Timestep is saved as a Rational in Unity 6 (making floating point inaccuracy no longer an issue), are there any other objections for making 60Hz the default?
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Resolution Note:
It is set to 50Hz because of the floating point inaccuracy that would be introduced if it was at 60Hz.