Search Issue Tracker
Fixed in 2019.1.X
Votes
0
Found in
2017.3.0a1
2018.1.0a1
2018.2.17f1
2018.3.0a1
2019.1.0a1
Issue ID
1108708
Regression
No
Crash on mono_delegate_trampoline when calling a delegate function
How to reproduce:
1. Open the "Mono_Crash_Test_Runner.zip" project
2. Open "TestScene.unity" scene
3. Press Play
Actual result: Unity crashes.
Reproducible with: 2019.1.0a13, 2018.3.1f1, 2018.2.20f1, 2018.1.9f2, 2017.4.17f1, 2017.3.0a1.
Notes:
The crash happens on line "DistanceFunction(null,null);", PathfinderAlgorithm.cs: 18.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note (fix version 2019.1):
Bug already fixed on .Net 4.X scripting runtime.