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Votes

0

Found in

2017.4.0f1

2018.3.0a1

2019.1.0a1

Issue ID

1111663

Regression

No

CommandBuffer.Blit will not show unless Graphics.Blit is also executed as an override

Graphics - General

-

Steps to reproduce:
1. Download and open the attached project
2. Enter Play mode
3. Press the on-screen buttons

Expected result: there shouldn't be a need for an additional Graphics.Blit to blit a CommandBuffer
Actual result: CommandBuffer only blits if Graphics.Blit is also executed

Reproduced on 2017.4.0f1, 2018.3.2f1, 2019.1.0a13

Notes:
- the onscreen buttons enable/disable a script with Graphics.Blit in it

  1. Response avatar

    Resolution Note (fix version ):

    The backbuffer does not point to a RenderTexture when in Forward rendering. Use framedebugger to help to find out why. And do this to make sure back buffer has a texture:
    void OnRenderImage(RenderTexture source, RenderTexture destination)
    {
    Graphics.Blit(source, destination);
    }

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