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Votes
0
Found in
2017.4.0f1
2018.3.0a1
2019.1.0a1
Issue ID
1111663
Regression
No
CommandBuffer.Blit will not show unless Graphics.Blit is also executed as an override
Steps to reproduce:
1. Download and open the attached project
2. Enter Play mode
3. Press the on-screen buttons
Expected result: there shouldn't be a need for an additional Graphics.Blit to blit a CommandBuffer
Actual result: CommandBuffer only blits if Graphics.Blit is also executed
Reproduced on 2017.4.0f1, 2018.3.2f1, 2019.1.0a13
Notes:
- the onscreen buttons enable/disable a script with Graphics.Blit in it
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Resolution Note:
The backbuffer does not point to a RenderTexture when in Forward rendering. Use framedebugger to help to find out why. And do this to make sure back buffer has a texture:
void OnRenderImage(RenderTexture source, RenderTexture destination)
{
Graphics.Blit(source, destination);
}