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CommandBuffer.Blit will not show unless Graphics.Blit is also executed as an override

Graphics - General



Priority: 7Not yet prioritized for a release


Severity: 3Secondary functionality broken

Steps to reproduce:
1. Download and open the attached project
2. Enter Play mode
3. Press the on-screen buttons

Expected result: there shouldn't be a need for an additional Graphics.Blit to blit a CommandBuffer
Actual result: CommandBuffer only blits if Graphics.Blit is also executed

Reproduced on 2017.4.0f1, 2018.3.2f1, 2019.1.0a13

- the onscreen buttons enable/disable a script with Graphics.Blit in it

Response avatar

Resolution Note:

The backbuffer does not point to a RenderTexture when in Forward rendering. Use framedebugger to help to find out why. And do this to make sure back buffer has a texture: void OnRenderImage(RenderTexture source, RenderTexture destination) { Graphics.Blit(source, destination); }

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