Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2019.1.X
Votes
0
Found in
2018.3.0b1
2018.3.0f2
Issue ID
1109892
Regression
Yes
Unity crashes on “Transform::GetTransformAccess()” when Entering Play Mode with the Main Camera selected in the Hierarchy
Repro steps:
1. Open QA attached project “repro_1109892"
2. Open scene “Aliensglade”
3. Select the Main Camera in the Hierarchy
4. Enter Play Mode
Actual: Editor crashes
Reproducible with: 2018.3.0b1, 2018.3.1f1
Not reproducible with: 2018.3.0a11
Notes:
- Didn’t crash in 2019.1 though the project might have gotten messed up a bit. So not entirely sure if there’s no repro in 2019.1
Fixed in: 2019.2.0a7
Backported to: 2018.3.11f1, 2019.1.0b7
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mesh.GetIndexBuffer() requires Mesh's 'Read/Write' flag to be enabled to get its index buffer data in Builds
- [Backport] [Sprite Atlas V1] Editor crashes when calling SpriteAtlasUtility.PackAtlases
- Deterministic builds have different files when built from the same project
- PlayerBuildInterface.ExtraTypesProvider no longer provides types to IL2CPP
- Touch input is reset in Device Simulator when Unity Remote is killed
Add comment