Search Issue Tracker
Fixed in 2018.1.X
Fixed in 2017.2.X, 2017.3.X
Votes
0
Found in
2017.2.0b10
Issue ID
951514
Regression
No
Using Tilemap.ClearAllTiles() some tiles are left behind until Unity recompiles or saves project
To reproduce:
1. Download attached project "2DAdventureGame.zip" and open in Unity
2. Open "Test" scene
3. Click "MapGenerator" game object
4. In Inspector window, in "Map Generator" script you will see "Clear Map" button - press it
Expected Result: All generated Tiles will disappear
Actual Result: Some Tiles will disappear, but not all of them
Notes:
- This issue appears on Windows and OSX
- Workaround: If you will compile project or save it, then Tiles will disappear
Reproduced on Unity 2017.2.0f1 and 2017.3.0b1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment