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Fixed in Unity 2018.1

Votes

0

Found in

2017.2.0b10

Issue ID

951514

Regression

No

Using Tilemap.ClearAllTiles() some tiles are left behind until Unity recompiles or saves project

2D

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Priority: 7Not yet prioritized for a release

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Severity: 0Severity not yet defined

To reproduce:

1. Download attached project "2DAdventureGame.zip" and open in Unity
2. Open "Test" scene
3. Click "MapGenerator" game object
4. In Inspector window, in "Map Generator" script you will see "Clear Map" button - press it

Expected Result: All generated Tiles will disappear
Actual Result: Some Tiles will disappear, but not all of them

Notes:
- This issue appears on Windows and OSX
- Workaround: If you will compile project or save it, then Tiles will disappear

Reproduced on Unity 2017.2.0f1 and 2017.3.0b1

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