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[IL2CPP] Project with specific dlls build fails due to errors in IL2CPP ...
Steps to reproduce:1. Open the attached project ("Stripped 1328551.zip")2. Make sure the Scripting Backend is IL2CPP3. Build the pro... Read more
[Code Coverage] Get and Set accessors are still marked as coverable when...
Steps to reproduce: 1. Create new project2. Import code coverage package3. Create new script and create a property:[ExcludeFromCodeC... Read more
[Code Coverage] ExcludeFromCoverage attribute doesn't exclude lambda exp...
Steps to reproduce: 1. Open attached project2. Open Code Coverage window3. Start and Stop recording4. In generated report open cover... Read more
[iOS] Input.Compass.headingAccuracy is always set to 0
Reproduction steps:1. Download and open the user-submitted project "UnityCompass.zip"2. Build and run for iOS3. Inspect the "Heading... Read more
Reimporting a sample deletes all non-empty parent folders recursively un...
Repro steps:1. Install "Input System" package.2. Import 2 of the available samples.3. Create a new C# script file inside each folder... Read more
Touch inputs ignored or miscalculated after spamming input repeatedly
Reproduction steps:1. Open attached Project2. Build and Run3. Repeatedly spam touch Inputs Expected result: The touch inputs stay ac... Read more
Crash Handler opens twice when Unity crashes with out of memory
Reproduction steps:1. Create a new empty Project2. Try to import the package attached to case 1331683 while only about 20-50gb is le... Read more
Gizmos fail to render in Scene Debug views
When using SRP and the scene views, gizmos do not render Repo Steps:1. Load up a project with URP(template will do or something with... Read more
Cursor.visible equals True, while the cursor is invisible when entering ...
Reproduction steps:1. Open user's project "Cursor bug report.zip"2. Open "SampleScene" Scene3. Enter Play Mode and click anywhere in... Read more
Array list is not displayed in the Inspector window when using a Seriali...
How to reproduce:1. Open the attached "PropertyFieldDefaultVisibility.zip" project2. Open the "SampleScene" Scene3. Select "GameObje... Read more
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