Search Issue Tracker
Duplicate
Votes
0
Found in
2017.1.1p1
Issue ID
950798
Regression
No
Splitting up the Animation clip in Timeline Editor results into Timeline and Animation window views becoming out of sync
How to reproduce:
1. Open the attached "SyncRepro" project and "Repro" scene
2. Make sure that Timeline and Animation windows are both opened
3. Click on the Sphere GameObject in Hierarchy
4. You will see that the Sphere consists two Animation clips in the timeline, both were split in half from one clip
5. Click on "Recorded (3)" clip and move TimelinePlayhead marker (position indicator in Timeline) to the end of the both clips, compare Animation and Timeline clip views
Expected result - Whenever the clips is cut in half and you select the rightmost one ("Recorded(3)" in our example), Animation view and Timeline view should be synced properly
Actual result - Animation and Timeline views are not synced, Animation view fails to take into the account that the clip in the timeline does not actually start from the beginning of the clip but instead from somewhere in the middle, note that the position indicator in Timeline goes beyond the clip
Reproducible with - 2017.3.0b1, 2017.2.0f1, 2017.1.1p2, 2017.1.0b1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on [NSApplication endModalSession:] when saving while Play Mode is loading
- Incorrect Preferred Height calculation when a single text line uses different Font Assets
- [ShaderGraph] Redo Collapse Nodes action does not fully collapse the Nodes
- [Ubuntu] Mouse cursor is set box select mode after exiting VFX Graph's Rename Context function
- Unrecognized identifier DECLARE_STACK_CB error is thrown when VirtualTexture Property is used with Custom RenderTexture target
Add comment