Search Issue Tracker
Fixed in 2017.2.0f3
Fixed in 2017.1.X, 2017.2.X, 2017.3.X
Votes
1
Found in
5.6.2p4
Issue ID
950907
Regression
Yes
[DirectX] On Camera.Render freezes the editor when Clear flags is set to 'Depth Only' or 'Don't Clear'
Steps to reproduce:
1. Open user attached project
2. Play the scene
3. Notice a freeze, later a crash in the editor
Expected result: editor should not freeze or crash when clear flags is set to Depth Only or Don't Clear
Actual result: editor freezes and crashes after a while when clear flags is set to Depth Only or Don't Clear
Reproduced in: 2017.3.0a7, 2017.2.0f1, 2017.1.1p2, 5.6.3p3, 5.6.0p4
Does not reproduce in: 5.6.0p3, 5.5.4p5
Regression since: 5.6.0p4
Does not reproduce with: OpenGL, Metal
Fixed in: 2018.1.0a3
Backported to: 2017.3.0b8
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build and Run button greyed out for locally invalid architecture, despite remote build is specified
- Graphics Settings: “Use Defaults” checkboxes misaligned in Tier Settings section
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
Add comment