Search Issue Tracker
Fixed in 2017.2.0f3
Fixed in 2017.1.X, 2017.2.X, 2017.3.X
Votes
1
Found in
5.6.2p4
Issue ID
950907
Regression
Yes
[DirectX] On Camera.Render freezes the editor when Clear flags is set to 'Depth Only' or 'Don't Clear'
Steps to reproduce:
1. Open user attached project
2. Play the scene
3. Notice a freeze, later a crash in the editor
Expected result: editor should not freeze or crash when clear flags is set to Depth Only or Don't Clear
Actual result: editor freezes and crashes after a while when clear flags is set to Depth Only or Don't Clear
Reproduced in: 2017.3.0a7, 2017.2.0f1, 2017.1.1p2, 5.6.3p3, 5.6.0p4
Does not reproduce in: 5.6.0p3, 5.5.4p5
Regression since: 5.6.0p4
Does not reproduce with: OpenGL, Metal
Fixed in: 2018.1.0a3
Backported to: 2017.3.0b8
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Texture Compression default texture format is set to PVRTC when building via script BuildPipeline.BuildPlayer
- [Android][GameActivity] APK built with Development Build enabled gets flagged as having Malware
- Default name of manually created Global Light 2D GameObject differs from the one included in the initial project Scene
- Option for "Acceleration Structure Build Flags" cannot be toggled when Lightmaps have been Generated for a Mesh Renderer
- Lights in Batch keep resetting to 0 in the Light Batching Debugger when a new GameObject is created and the mouse cursor is hovered over the Inspector window
Add comment