Search Issue Tracker
Duplicate
Votes
0
Found in
2017.1.0f3
Issue ID
943266
Regression
Yes
Blend Tree animation is not blended correctly
How to reproduce:
1. Open the "BlendTreeRepro.zip" project
2. Open the "Repro" scene
3. Enter Play mode
4. Open the ReproCharacter's Animator
5. Open the BlendTree layer
6. Try changing the RunWalk value
Actual result: If the RunWalk value is not 0 or 1 the legs are animated totally wrong (gif "wrong.gif" attached).
Expected result: The legs should be animated correctly in blended animation (gif "correct.gif" attached).
Reproducible with: 2017.1.0a1, 2017.1.1p2, 2017.2.0b11, 2017.3.0a7.
Regression introduced in: 2017.1.0a1.
Not reproducible with: 5.6.3p3, 5.5.4p4.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ArgumentOutOfRangeException when manipulating the Project Settings search bar
- [Linux] Touch freezes in Player when any mouse button is clicked
- UnityEngine.Rendering.Volume.OnEnable() is called twice before OnDisable() creating multiple copies of the same volume when a volume is enabled right after Domain Reload when entering Play Mode
- Hinge Joint transforms are reset when toggling the "useMotor" property
- Motion Vector texture reports incorrect Mesh data when Mesh is coming from off-screen
This is a duplicate of issue #945035