Search Issue Tracker
Fixed in 2018.4
Fixed in 2019.1, 2019.2
Votes
0
Found in
2018.1.0a1
2018.2.3f1
2018.3.0a1
2019.1.0a1
Issue ID
1094084
Regression
No
Taking Editor sample adds up released render textures memory usage
How to reproduce:
1. Open the "RenderTexture Test.zip" project
2. Open the "SampleScene.unity" scene
3. Open Profiler
4. Select Memory tab
5. Select Detailed view
6. Press "Take Sample Editor"
7. Check the "RenderTexture" memory usage under the "Scene Memory"
8. Select "Main Camera" in the Hierarchy
9. Disable/Enable the camera for a few times (Check the console to see how script creates/releases render textures)
10. Take Editor sample again
Actual result: The sample's RenderTexture count and memory used is increasing.
Reproducible with: 2019.1.0a13, 2018.3.1f1, 2018.2.20f1, 2018.1.9f2, 2017.4.17f1.
Notes:
Entering play mode resets the memory used by Render Textures.
The issue is a cosmetic issue since the ram is not actually used.
------------
Fixed in 2019.3.0a3, 2019.2.0b4, 2019.1.8f1, 2018.4.2f1.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Packages cannot be added from a registry that returns invalid publish dates [Windows-only]
- Physics.SyncColliderTransforms syncs every collider when the local position hasn't changed
- [GPU PLM] Part of baked shadows are broken when hitting a backface
- [DX12] Nothing is being rendered when using Alt+Enter to maximize a resized windowed player
- [DX12] Player freezes and/or crashes when switching between full screen modes
Resolution Note (fix version 2018.4):
The memory usage is fixed, but RenderTexture should be destroyed with Destroy() or DestroyImmediate() to clear the render textures count.