Search Issue Tracker
Fixed in 2019.1.X
Votes
0
Found in
2018.2.4f1
Issue ID
1089297
Regression
No
Mesh assets that have a serialization version of 6 don't import properly from Unity 2017.4 to 2018
Steps to reproduce:
1. Create a new project in 2017.4
2. Import user attached TestMeshSerializedVersion6.asset
3. Check the imported file in one of the reproduced versions
4. Observe the broken quad mesh
Expected result: Mesh assets that have a serialization version of 6 should import properly from Unity 2017.4 to 2018
Does not reprudce anymore in: 2019.1.0a13, 2019.1.0a8
Reproduced in: 2019.1.0a7, 2019.1.0a1, 2018.3.1f1, 2018.2.20f1, 2018.2.0b3
Fixed in: 2019.1.0a8
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
- PolySpatial “Trying to set shader on a Material Variant.” error is printed in the console when entering Play Mode
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
Add comment