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#pragma target in some shader does not work
Setting pragma target does not seem to affect certain shaders. Repro steps: 1. Open TestScene from the attached project. 2. Open th... Read more
Rigidbody doesn't fall after calling transform.Translate(0, -1, 0)
To reproduce follow the steps: 1. Open "Test.zip" project 2. Run the "Test" in editor 3. Click it a button shown in left-top corner ... Read more
[Shuriken] "Separate axis" of SubEmitter crashes Unity at ( UpdateTpl<0> )
Reproduction steps: GIF attached below. 1) Create two particle systems. 2) Make one of them SubEmitter of another. 3) In SubEmitter... Read more
[Textures] Unity crashes inside FreeImage when importing or duplicating ...
To reproduce the issue follow the steps: 1. Open "xD" the project 2. Try duplicating some of the textures that are in the assets fol... Read more
[ParticleSystem] Particle trigger object with disabled collider componen...
Disabling the collider component for an object that is used in a Particle System's trigger module causes the editor to crash in "Phy... Read more
Constrains of Rigidbody still allows transform to be changed
To reproduce the issue follow the steps: 1. Open "Test" project 2. Open "Test" scene 3. Open BUG gameobject with inspector 3. Run th... Read more
[GLCore] vertical/horizontal stretched areas in gameview with image effe...
This was two issues in one: 1) lighting needed rebuilding since 5.3, otherwise wrong colors in realtime GI. 2) game view has stretch... Read more
[ParticleSystem.Emit] Shape is overridden after changing EmitParams.Posi...
Steps to reproduce: 1. Download and import attached project. "ParticleSystemEmit.zip" 2. Open scene: main 3. Press play. 4. Press A... Read more
[Shuriken] Editor and Player understands max particles differently
Steps to reproduce: 1. Download and import attached project. 2. Open scene: main. 3. In the Hierarchy select FireBall. 4. Simulate,... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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