Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.1.6f1
2018.3.0a1
2019.1.0a1
Issue ID
1098106
Regression
No
Baked lightmaps are never removed after baking
Reproduction steps:
1. Open "MinimalRepro" project
2. Select the "Lighting" tab -> "Baked Lightmaps"
3. Enter Play mode
4. Press "Space" four times and hover over the "Lighting" tab to refresh it
5. Notice that lightmaps are baked for every scene added
6. Press "Space" four times and hover over the "Lighting" tab to refresh it
Expected Result: When removing a scene, it's baked lightmaps are unloaded
Actual Result: Baked lightmaps are never removed after baking
Reproduced with: 2019.1.0a12, 2018.3.1f1, 2017.4.17f1, 2020.1.0a23
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note (2020.1.X):
Closed as won't fix since the bug is caused by a third party asset, Bakery.