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Sprite Unlit/Lit Shader Graph materials disappear when entering fullscre...
How to reproduce: 1. Open the user's attached "FullscreenWebGLShaderGraphBug.zip" project 2. Open the "SampleScene" Scene 3. Go to F... Read more
[tvOS] Screen.safeArea returns incorrect result
Reproduction steps: 1. Open project in "SafeArea.zip" 2. Open "SampleScene.unity" and build the project for tvOS 3. Deploy the proje... Read more
WebGL Settings are automatically set to use unsupported texture compress...
How to reproduce: 1. Open user's attached "WebGL Compressed Texture Bug" project 2. Select the "texture compressed" texture 3. In th... Read more
[ADBV2] Editor enters an endless RefreshV2(NoUpdateAssetOptions) loop wh...
How to reproduce: 1. Open user-submitted project 2. Once the project is loaded, open the Assets/GUI/ScenePrefabs folder Expected re... Read more
Crash on SkinnedMeshRenderer::AddAsRenderNode when updating project
Reproduction steps: 1. Open user's attached project -- observe crash Reproducible with: 2019.4.4f1, 2019.4.9f1, 2020.1.0b16, 2020.1... Read more
NullReferenceException is thrown when calling AssetDatabase.OpenAsset af...
How to reproduce: 1. Create a new project 2. Set the Layout to 'Default' (Window -> Layouts -> Default) 3. Inside the Assets directo... Read more
[HDRP] Screen Space Ambient Occlusion produces high levels of noise
How to reproduce: 1. Open the attached project named "demo.zip" 2. Open the SampleScene 3. Click Window -> Render Pipeline -> Render... Read more
[Entities] ProcessAfterLoad/EntitySceneOptimizations don't handle system...
How to reproduce: 1. Open tester-attached project (Entities.zip) 2. Open the SampleScene(wait for it to finish loading) 3. See the C... Read more
GameObjects are not visible after entering Play Mode when calling the Co...
How to reproduce: 1. Open the attached project's Scene labeled "New Scene" 2. Observe the Cubes in the Game View 3. Enter the Play M... Read more
Crash on DrawUtil::DrawProceduralIndirectRawFromNodeQueue/BatchRenderer:...
Reproduction steps: 1. Open user's attached project 2. Open scene "Prototype" 3. In the project window, open Scripts > "CoroutineHan... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Default Tile Palette layout cuts of the part of Tile Palette preview
- Editor crashes when specifying BuildOptions.DetailedBuildReport and building a player with a lot of assets
- Crash on UndoManager::Undo when undoing SpriteAtlas Compression value changes
- [Happy Harvest] #ThunderLabel text is "\u26C8" instead of "⛈"
- Warning “New Sprite Atlas: There is a mismatch in secondary textures of sprites compared to WhiteUnit, wasting texture space and potentially break draw call batching. Affected Sprites are (Flag)“ is thrown when packing Atlas with Sprite Atlas V2