Search Issue Tracker
Tiles change overlap layers when Tilemap cell's dimensions are lower tha...
To reproduce: 1. Open attached project ("GlitchingTiles") 2. Open scene B 3. Select three tiles in Tile Palette window 4. Paint a lo... Read more
error trying to submit hw stats with webgl threads enabled
-e: see title, works without error with threads disabled --fails on chrome canary and ff nightly -repro: --open attached project --... Read more
[IL2CPP] Building project fails when using custom dlls
How to reproduce: 1. Open user's project 2. Create an empty gameObject and add "test" script from projects view 3. Build that scen... Read more
[General] Physics.RaycastNonAlloc returns empty/null results array when ...
How to reproduce: 1. Open attached project "Bug Raycast changing mesh colliders.zip" and scene "SampleScene" 2. Enter Play Mode 3. I... Read more
[Android] [Linux] "Unable to forward network traffic to device" when tr...
Required: Unity configured to build to Android devices. Repro steps: 1. Open the attached project 2. Build and run to Android devic... Read more
[HUB] On Activating Pro License editor Skin stays personal
On Activating Pro License, editor Skin stays grey instead of black. Until editor is relaunched Steps to repro: 1. Create a new pro... Read more
[Android] "signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0000000...
Repro steps: 1. Open user attached project 2. Build and Run on Android 3. Wait for the Rocket to get destroyed 4. Start rapidly tapp... Read more
[Android]Environment.TickCount returns negative value on 8.0 and above
To reproduce: 1. Open the attached project 2. Build and run on Android device Expected result: The tick value is positive Actual re... Read more
[Mac] Editor Crashes/Freezes while trying to access webcam if scripting ...
[Mac] Editor Crashes/Freezes while trying to access the webcam if scripting backend is Mono. 1. Open attached project. 2. Make sure... Read more
[iOS] build fails with UnauthorizedAccessException due to inaccessible S...
Inaccessible SharedPrecompiledHeaders from PlaybackEngines causes iOS build to fail along with UnauthorizedAccessException on MacOS ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Android player crashes on "vk::RenderPasses::GetPackedRenderPass" when using Vulkan Graphics API in a specific project
- Crash on block_merge_next when updating a mesh
- Prefab Variant is created when creating an Original Prefab from a Prefab Variant
- InternalCallRegistrationWriter attempts to launch with Mono when building the project with the IL2CPP Scripting Backend
- [Linux] FPS limit becomes unset for some time when maximizing Game View while in Play Mode