Search Issue Tracker
Fixed in 2019.2.X
Fixed in 2018.3.X, 2019.1.X
Votes
0
Found in
2018.3.0a9
2018.3.0f2
Issue ID
1109513
Regression
Yes
Crash when attempting to undo an "apply" action to an upgraded disconnected prefab
Unity will crash when a user attempts to undo an "apply" action to an upgraded disconnected prefab.
To reproduce:
1) Download + open attached project
2) Select the disconnected prefab in the hierarchy view
3) Click on overrides + "Apply all"
4) Press Ctrl+Z / Cmd+Z to undo
Unity should proceed to crash.
How to produce this situation:
1) Open Unity 2018.2 or lower
2) Create a prefab and an instance of the prefab in the scene
3) Select the instance of the prefab in the hierarchy + "break prefab instance" by going GameObject -> Break Prefab Instance
4) Open the project in 2018.3 or later
5) Repeat above steps!
Regresses 2018.3.0a9 (seems to be the first version that prefab upgrades are working)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment