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[HDRP] Decals on transparent materials don't refresh when the textures a...
How to reproduce: 1. Open the attached project "decalBug.zip" 2. Open "SampleScene" Scene and observe the Scene View 3. In the Proje... Read more
[XR SDK][URP] Terrain objects are appearing in the scene depth shader gr...
Reproduction steps: 1. Open attached project ("reprobug202010.zip") 2. Open "OPENTHISSCENE" scene 3. Enter Play mode 4. Look through... Read more
[Scene View] Scene Draw mode menu remains active even if the Scene windo...
After opening Scene Draw mode menu, If scene window moved to a different position then the Scene Draw mode menu remains active in it... Read more
[URP] QualitySettings.asset file gets overwritten with the same content ...
How to reproduce: 1. Create new Univeral RP template 2. In the directory of the project, open ProjectSettings -> QualitySettings.as... Read more
[Encoding/compression] Baked lighting results in bright blocky artifacts...
How to reproduce: 1. Open the attached 'URPDirectionalLightmapZeroDir.zip' project 2. Make sure that your Target Platform is set to ... Read more
Dropdown value can be quickly changed when bool 'interactable' is set to...
How to reproduce: 1. Open the attached project (case-1265256.zip) 2. Enter Play Mode 3. In the Game view click on the Dropdown displ... Read more
[2D][Sprite Atlas] Sprite Atlas assets are unable to upgrade
[2D][Sprite Atlas] Sprite Atlas assets are unable to upgrade. On changing Sprite packer mode from "Sprite Atlas V2 (Experimental)" ... Read more
[HDRP] InvalidOperationException & Serialized Property errors are thrown...
InvalidOperationException, Serialized Property and GUI errors are thrown on resetting DefaultCompositionGraph profile. Steps to rep... Read more
[XR SDK][Performance] XR: Oculus MultiView stereorendering shows lower p...
Using Oculus XRSDK, multiview shows lower number of objects spawned compared to multipass. The Perf hit for MultiView(compared to M... Read more
[HDRP] Retrieving array & Mismatched type errors on changing the array s...
Errors are thrown: -Retrieving array element that was out of bounds. -SerializedProperty m_ShaderProperties.Array.data[2].propertyT... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GameObject::RemoveComponentFromGameObjectInternal when reparenting Text GameObjects
- [IL2CPP-GarbageCollector] Changing GCMode might permanently disable GC in a multithreaded context
- Crash on invalid_parameter_internal when starting Standalone Profiler
- UI Toolkit buttons stop receiving inputs when entering the new Scene while holding a button during Scene change
- VFX Graph tooltips have a double line on the bottom side