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Not all asset's objects are imported to editor when importing .blend fil...
Reproduction steps: 1. Open attached project("BlendPartialImportBug") 2. Drag prefabs "fbx file" and "blend file" into the scene 3. ... Read more
[LWRP] Changing render scale in runtime has no effect since LWRP 3.3.0
Steps to reproduce: 1. Open attached project with lwrp 4.0.0 or higher 2. Play the scene 3. Observe that render scale changed in run... Read more
[LWRP] Render Scale also scales UI resolution
Steps to reproduce: 1. Open attached project 2. Select the LightweightAsset and slide down the Render Scale value 3. Observe that UI... Read more
[VR][LWRP]Depth of field effect calculated from both eyes is applied to ...
Steps to reproduce: 1. Download and open the attached project 2. Enter playmode Expected result: depth of field is applied per eye... Read more
The order called by Undo.undoRedoPerformed in CustomEditor has changed
How to reproduce: 1. Open attached project "Call order change in Undo.zip" and scene "scene" 2. In Hierarchy window, select "GameOb... Read more
[Asset Importer] "Projectsettings.asset type mismatch" exception thrown ...
"Projectsettings.asset type mismatch" exception thrown when importing a project from asset store or collab in 2019.1.0a10. Steps t... Read more
[Android]Vulkan performance worse on scene with Dynamic Vertex Buffer ob...
Steps to reproduce: 1. Run "GraphicsPerf-master" project on "DynamicVBO" scene 2. Build for Android 3. Capture frame time in prefer... Read more
Weird colors on camera feed using ARCore with HDR enabled in Graphics Se...
When running ARCore with HDR enabled on certain devices (some models of Samsung S8+ and S9+), the green and blue color values in the... Read more
CursorLockMode doesn't work correctly on Linux
To reproduce: 1) Open attached project 2) Build and run it for Linux 3) Press Spacebar to switch Lock Mode and observe a) Cursor di... Read more
"Invalid SortingGroup index set in Renderer" after removing Sorting Grou...
To reproduce: 1. Open attached project "SortingGroupAssertion.zip" 2. Open "Group1" prefab in Prefab mode 3. Remove the Sorting Grou... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL