Search Issue Tracker
Editor Crash during Aot Pre-build
*Reproducible on:* * Platform(s): MacOS * Unity Version: 2018.2.20f1 * Bolt Version: 1.4.9 *Note:* The user is trying to make an IL... Read more
Track pad zoom is not pinch but two fingers up and down
I've only been able to test with a MacBook but you are unable to zoom using a trackpad. If you try to zoom using a pinch gesture the... Read more
Crash on PhysicsScene2D::DestroyColliderIgnoreCollisions when loading a ...
Reproduction steps: 1. Open the project attached by the user 2. Open "scn_gray_1_1" scene and enter Play mode 3. Continue forward to... Read more
HDRP Shader Graph Sample Hair material shows square artifacts when it is...
How to reproduce: 1. Create an HDRP Template project 2. Open Package Manager window and import the Material Samples 3. Open the Hair... Read more
[Android][URP] Gray screen on Android with OpenGLES 3 when Depth of fiel...
Reproduction steps: 1. Open the attached project "GreyTest.zip" 2. Switch to Android Platform and in the Player Settings under Other... Read more
[Android][IL2CPP] Forked threads from UnityMain inherit its properties i...
Repro steps: 1. Open attached project 2. Export a gradle project 3. Open the project in Android Studio 4. Build to an android device... Read more
URP Assets, set in Graphics Settings on Runtime are not taken into accou...
To reproduce: 1. Open the attached project; 2. Open ShaderVariantTool: Window> ShaderVariantTool; 3. Make sure "level1" URP asset i... Read more
Canvas elements' changes in size are delayed when the Build window's res...
How to reproduce: 1. Open user's attached "窗口大小改变的问题" project 2. Open the "SampleScene" Scene 3. Open the Build Settings (File->Buil... Read more
[Bug] Caching preprocessor does not recognize "'" or "`" characters in t...
STR: Create a new until shader, add the following lines: #if 0 #error Can't #endif Observe that the shader fails to compile after... Read more
[UIR] Button elements sometimes not visible after being pressed multiple...
How to reproduce: 1. Open "UITKFadeProblem.zip" project and SampleScene scene 2. Enter the Play mode 3. Keep pressing the menu Butto... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “You may not pass in objects that are already persistent” error is thrown when entering the Play Mode and the "Active Input Handling" system was changed in a custom Build Profile
- [Linux] Assertion failed on expression 'success && actual == size' error is thrown when building project to another partition with a different file system
- Import Activity window shows "(None)" in the Asset field when changing the path of the asset
- Material setting changes when saving the Scene
- Sprite Mask's Alpha Cutoff value dragging is too sensitive