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Script with the [AddComponentMenu] flag remains in the 'Add Component' c...
How to reproduce: 1. Open tester-submitted project (AddComponentMenu) 2. Select any GameObject 3. Select 'Add Component' and notice ... Read more
Cinemachine Collider - Component help button leads to "Error 404" page.
If you click the help button (Blue Book Icon) located on the Cinemachine Clearshot collider, 404 webpage error occurs. Steps to ... Read more
MonoBehaviour cannot be added to prefab instance or prefab asset if it c...
Steps: 1. Create a new project 2. Add any script to Assets (default "New MonoBehaviour" is enough) 3. Add "GameObject -> Effects ->... Read more
Missing Avatar assignement in A$ "Mecanim GDC2013 Sample Project"
The Teddy_Bear NPC character in the A$ "Mecanim GDC2013 Sample Project" no longer has body animation applied by default when playing... Read more
"See all versions" broken in packman ui
"See all versions" view not working on packman ui (see image attached to report) 1) Open packman ui 2) Expand a package and click "... Read more
Using "LZ4" or "LZ4HC" compression methods results in an error in Standa...
Reproduction steps: 1. Open "WindowsVideoIssue.zip" project 2. Open "start" scene and enter Play mode 3. Notice that a video is bei... Read more
Crash on WalkTypeTree when selecting or dragging fbx file into the scene
How to reproduce: 1. Open the attached project 2. Select the "Idle.fbx" in the Project 3. Drag the "Idle.fbx" into the scene Actual... Read more
[Android][Vulkan] Indirect Compute shader is not rendered on the screen
To reproduce: 1. Open the attached project; 2. Change Graphics API to Vulkan; 3. Build and Run "ShaderTest_Custom_ComputeShader_Ind... Read more
Copying and pasting selected text copies an additional letter that is no...
Steps to reproduce: 1. Create a new project 2. Select any part of a text the editor (e.g. "sometext123 from "sometext1234") 3. Copy ... Read more
[Android] 'Platform does not support compute shaders' error when setting...
Steps to reproduce: 1. Open 'build settings' and switch to Android platform 2. Open 'player settings' and set 'GPU Skinning' on / of... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Button OnClick event remains the same when the selected function is changed to private
- [DX12] Crash on ShaderLab::SubProgram::Compile or freeze when compiling a specific Ray Tracing shader
- [Android] [OpenGLES3] Some of the shadows are not rendered when deployed with OpenGLES3 Graphics API on Android
- Ghosting around GameObjects while moving when using Fast Approximate Anti-aliasing (FXAA)
- Build becomes unresponsive when enabling "Deep Profiling Support" and "Autoconnect Profiler" build options in a specific project