Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.4.0f1
2018.2.10f1
2018.3.0a1
2019.1.0a1
Issue ID
1095741
Regression
No
Particle System is emitting sliced sprites inaccurately when Renderer Material is set to Default-Particle
How to reproduce:
1. Download, extract and open the attached project (1095741repro.zip)
2. Open 'repro' scene
3. Click on the Particle System and if it is not playing, play it
Expected results: Particle System is emitting sliced sprites properly
Actual results: Particle System is emitting sliced sprites inaccurately (notice the yellow spots in the sprites)
Reproducible with: 2017.4.17f1, 2018.3.0f2, 2019.1.0a11
Note: To see what it should look like, change the Renderer Material to Sprites-Default.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Resolution Note:
Default-Particle is officially deprecated as-of 2018.3. Use the Standard Particle Unlit shader instead, which handles this situation correctly.
Additionally, in 2018.3, the new shader is the default when creating new Particle Systems.