Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
0.0.12-preview.19
Issue ID
1099365
Regression
No
[ECS] Disabling a Transform system component resets its values
Reproduction steps:
1. Open "CopyScale.zip" project
2. Open "SampleScene"
3. Select "GameObject" in the Hierarchy window
4. In the Inspector disable and enable any one component of the Transform system ("Position Component", "Rotation Component" or "Scale Component")
Expected Result: The component is disabled and enabled
Actual Result: After enabling the component, it's values are reset
Reproduced with: 2019.1.0a9, 2018.3.0b10, 2018.2.16f1, 2018.2.0b1
Did not reproduce on: 2018.2.0a9, 2018.1.9f2 (The system doesn't work as in 2018.2.x+), 2017.4.15f1 (PackageManager only from 2018.1.x)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note:
Proxy components are being deprecated. Please use conversion system which would not have this kind of issue.