Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
0.0.12-preview.19
Issue ID
1099365
Regression
No
[ECS] Disabling a Transform system component resets its values
Reproduction steps:
1. Open "CopyScale.zip" project
2. Open "SampleScene"
3. Select "GameObject" in the Hierarchy window
4. In the Inspector disable and enable any one component of the Transform system ("Position Component", "Rotation Component" or "Scale Component")
Expected Result: The component is disabled and enabled
Actual Result: After enabling the component, it's values are reset
Reproduced with: 2019.1.0a9, 2018.3.0b10, 2018.2.16f1, 2018.2.0b1
Did not reproduce on: 2018.2.0a9, 2018.1.9f2 (The system doesn't work as in 2018.2.x+), 2017.4.15f1 (PackageManager only from 2018.1.x)
-
shubhamswaraj2021
Aug 21, 2020 05:45
good one <a href="https://www.lyricsauto.com">lyricsauto</a>
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Resolution Note:
Proxy components are being deprecated. Please use conversion system which would not have this kind of issue.