Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
0.0.12-preview.19
Issue ID
1099365
Regression
No
[ECS] Disabling a Transform system component resets its values
Reproduction steps:
1. Open "CopyScale.zip" project
2. Open "SampleScene"
3. Select "GameObject" in the Hierarchy window
4. In the Inspector disable and enable any one component of the Transform system ("Position Component", "Rotation Component" or "Scale Component")
Expected Result: The component is disabled and enabled
Actual Result: After enabling the component, it's values are reset
Reproduced with: 2019.1.0a9, 2018.3.0b10, 2018.2.16f1, 2018.2.0b1
Did not reproduce on: 2018.2.0a9, 2018.1.9f2 (The system doesn't work as in 2018.2.x+), 2017.4.15f1 (PackageManager only from 2018.1.x)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note:
Proxy components are being deprecated. Please use conversion system which would not have this kind of issue.