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Not Reproducible

Votes

1

Found in [Package]

0.0.12-preview.19

Issue ID

1099376

Regression

Yes

[ECS] After changing some "Rotation Component" value, Transform system goes into a running update loop

Package: Entity Component System (ECS)

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Reproduction steps:

1. Open "CopyScale.zip" project
2. Open "SampleScene"
3. Select "GameObject" in the Hierarchy window
4. In the Inspector change one value of "Rotation Component"

Expected Result: The component's value is changed and it updates it chucks
Actual Result: The component's value is changed, but will be stuck in a running update loop

Reproduced with: 2019.1.0a9, 2018.3.0b10, 2018.2.16f1, 2018.2.0b7, 2018.2.0b4, 2018.2.0b3
Did not reproduce on: 2018.2.0b2, 2018.2.0b1, 2018.2.0a9, 2018.1.9f2 (The system doesn't work as in 2018.2.x+), 2017.4.15f1 (PackageManager only from 2018.1.x)

  1. Resolution Note:

    Transform system has been significantly updated. Please let me know if something similar can be reproduced in the new system.

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