Search Issue Tracker
Fixed in 2019.1.X
Votes
0
Found in
2018.3.0b4
Issue ID
1088918
Regression
No
TimelineEditor.inspectedDirector.played event isn't called after entering/exiting Play-Mode
How to reproduce:
1. Open the attached project
2. Open Timeline window
3. Select "TimelineA" object in the Timeline
4. Play the Timeline animation, notice how .played event is called in the console
5. Stop the Timeline animation
6. Enter Play mode
7. Play the Timeline animation, notice how warning that the event wasn't called appears in the console
Actual result: TimelineEditor.inspectedDirector.played is not called anymore after entering play mode.
Reproducible with: 2019.1.0a9, 2018.3.0b10, 2018.2.16f1, 2018.1.9f2.
Notes:
If selecting another Timeline object after entering play mode, the events start working again.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- A frame spike occurs when Physics Simulation Mode is switched from Script to FixedUpdate
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation
- No audio is played when Playbable Mixer is changed at runtime
- Editor hangs when painting Details containing 2D Mesh on Terrain
- No audio is played when TimelinePlayable has one output
Add comment