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Handles.ScaleSlider handle disappears and does not scale when "scale" p...
How to reproduce:1. Open the user's attached project2. Open "SampleScene"3. In the Hierarchy select "CantBeChanged"4. Try to drag th... Read more
UI Toolkit TextField cursor is offset when using an other language than ...
1. Open hub and install the language pack.2. Open Preferences, select the languages tab and change the preferred language to other t... Read more
[XR SDK] [Oculus] Image is not cleared properly when using non-stereo ca...
Reproduction steps:1. Open the attached project ("UOIAssets.zip")2. Open the "MRC" scene3. Enter Play mode4. Select "OculusMRC_Forgr... Read more
Crash when Polybrush Scatter Mesh radius values are set to minimum while...
How to reproduce1. Open the attached project2. Open the PolyBrush window3. Select the Scatter Prefabs on meshes Tool and add Grass 1... Read more
[UWP] Tab key on HoloLens2 keyboard doesn't insert tabs into InputField/TMP
When using the TouchScreenKeyboard in HoloLens2 to enter text into a uGUI InputField or TextMeshPro, clicking the 'Tab' on the keybo... Read more
[XR][Quest][Multiview][URP] Display goes black upon app launch when usin...
Repro steps:1. Open attached project2. Make sure Multiview is used3. Build and Run on Quest 1/2 Actual: Upon app launch the display ... Read more
Unity CPU usage spikes to 30% when Time Node is connected to any other N...
How to reproduce:1. Open the "ShaderGraphTime.zip" project2. Open the "Time" Shader Graph in the Project window3. Connect Time Node ... Read more
[Particle System] Ribbon trails are shown in the wrong order when Time S...
How to reproduce:1. Open the user's attached "ForcefieldBug.zip" project2. Open the "SampleScene" Scene3. Enter Play Mode4. Set the ... Read more
Editor crashes while opening scene
Steps:1. Open attached project2. Double-click on Main scene==> Editor crashes Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Visible instance buffer returns 0 for every instance when using BatchDrawCommandIndirect on Adreno devices with Vulkan API
- [Android][Vulkan] Native crash in AndroidVulkanVideo::ProcessFrame and AndroidVulkanVideo::Context::~Context() when switching screens
- Screen brightness is not set to a default value when Screen.brightness is set to a negative value
- macOS app window title is not localized when built from generated Xcode project
- Unity Hub doesn't preserve the changed Channel when manually restarting the Hub