Search Issue Tracker
Unable to drag any prefab from Project tab to Hierarchy panel or to Scen...
Steps to reproduce: 1. Open Unity; 2. Open attached project and 'test.unity' scene; 3. Drag 'Cube' prefab from Project tab either t... Read more
[2DRenderer] Sprite disappears and reappears when playing the scene for ...
Reproduction steps: 1. Open attached project (Repro Project.zip) 2. Open the "Test Scene 1" scene (in /Asset/Scenes/Test Scene 1.uni... Read more
[WebRequest][iOS] UnityWebRequest.isError is 'false' when there is no ac...
1. Open attached project 2. Either turn on airplane mode on device or on any scene add incorrect link in webrequest(url) 3. Build to... Read more
Build-in scripts in components open empty MD
1. Add NetworkManager. 2. Double click on NetworkManager script. Actual result: MD opens, but it's empty. Read more
Pivot offset on Horizontal/Vertical Billboard particles scales and flips...
When using the start rotation parameter of a particle emitter emitting particles of either Horizontal or Vertical billboard render m... Read more
Animation controller doesn't save onto a gameObject
Reproduction steps: 1. Open attached project 2. Open the "test" scene 3. Drag the "bug" animation controller onto the "bugObject" an... Read more
[MSE] Reflective material rendered completely black and requires refresh...
Steps to repro: 1. Launch the attached project and open scene 2 2. Click on the play Note that the sphere is rendered completely bl... Read more
When you creating project and changing it's name - Editor creates 2D pro...
When you creating project and changing it's name - Editor creates 2D project instead of 3D 2. How we can reproduce it 1 Open Unity ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Undoing Animator Parameter name change breaks references to it
- Crash on BV4_OverlapBoxAll when moving in play mode
- Custom mesh water surface normal map fades out when Y Position increases
- Sprite renderer does not issue draw calls correctly when using SRP Batcher
- [Android] Flickering artifacts when using "ScriptableRenderer.EnqueuePass(RenderPassEvent.BeforeRenderingPostProcessing)" multiple times