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[Android] Native Webview does not display online video but the audio plays
Steps to reproduce:1. Open user attached project2. Add "LoadWebview" scene to build settings3. Build & Run to Android device Exp... Read more
NullRef exceptions are spammed and the Editor UI becomes broken when Pin...
To reproduce: 1. Open the attached project (BugTest.zip)2. Enter Play mode3. Observe the console, and how Project view and Hierarchy... Read more
Profiler.GetAllocatedMemoryForGraphicsDriver() always returns 0 in non-d...
Steps to reproduce:1. Open "GetAllocatedMemoryForGraphicsDriver" project2. Build for Windows standalone and run (development mode of... Read more
[Particles] Using animation to modify the material’s tiling property doe...
Steps to reproduce:1. Open user attached project2. Play the scene3. Select "Particle System"4. Observe that the animation is changin... Read more
Materials are not accessible when created from textures in Packages folder
How to reproduce:1. One a new Unity project2. Create a Cube in the Scene3. From Project Browser, drag and drop any texture from "Pac... Read more
Bunch of errors are thrown when trying to Create Addressables Settings
How to reproduce:1. Create an empty project2. Edit your Packages/manifest.json to include "com.unity.addressables": "0.1.2-preview"3... Read more
A non-deterministic Asset Bundle will be built if the FBX Mesh Compressi...
To reproduce:1. Open the attached project.2. Build an Asset Bundle with the sphere.fbx Compression off3. Build another Asset Bundle ... Read more
[Profiler] [UI] NetworkOperations rectangle overlap to higher tab
[Profiler] [UI] NetworkOperations rectangle overlap to higher tab 1. Run project attached.2. Open profiler on NetworkOperations sect... Read more
Noteable Disparity Between Texel Density of Imported and Generated UVs
Repro:======Download attached project. Set Scene View Mode to "Baked Lightmap". From the Lighting Settings window, ensure Baked Glob... Read more
[iOS][.NET4.x]Using French as default language on Mac, building iOS app ...
To reproduce:1. Make France default language on Mac2. Open users attached project "Bug App Icon iOS.zip"3. Make sure that in Player ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used