Search Issue Tracker
Fixed in 2019.1.X
Fixed in 2017.4.X, 2018.3.X
Votes
0
Found in
2017.4.12f1
Issue ID
1094803
Regression
No
[iOS] The Native plugin generated texture is black in OpenGLES Development Builds
To reproduce:
1. Download attached project "OpenGL Native texture.zip" and open in Unity
2. Open "Scene" scene
3. Ensure that OpenGLES Graphics API is set as primary
4. Build for iOS with Development Build checked
5. Deploy the Xcode project to the iOS device
6. Observe that grass texture appear after 100 frames then see the black texture on subsequent appearances
Notes:
- This issue does not reproduce on Windows Standalone, macOS Standalone, and Android (IL2CPP)
- If between Load and Delete, Create and Delete Texture2D in Unity problem is not appearing
- If You create a new texture first and delete old after that problem is not appearing
- Problem appearing only in Development Builds. If it is not checked problem is not appearing
- The plugin works for Metal. In Metal devices problem is not appearing
Tested with:
- iPhone SE, iOS: 11.4.1 - Reproduced
- iPhone 7s Plus, iOS: 12.0 - Reproduced
Reproduced on Unity 2017.4.0f1, 2017.4.14f1, 2018.1.9f2, 2018.2.15f1, 2018.3.0b9 and 2019.1.0a8
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse looping to the other side of the screen when dragging tabs after clicking on the Scene view window
- Editor Window contents are not visible when opening it up
- Gamma bleeding and banding when low light baked in VR scene
- A WebGL build with complex shaders has a performance drop when tapping the screen
- No MipMaps are created when using "UnityWebRequestTexture.GetTexture"
Add comment