Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.4.3f1
Issue ID
1098228
Regression
No
[iOS][IMGUI] Character Limit prevents entering Chinese keyboard input
When entering Chinese text, a standard Latin keyboard and autocorrect is used. Text entered in Latin letters is replaced with a Chinese alphabet equivalent. For example, 'yang' will be replaced with '杨'. However, in iOS, the char limit prevents entering a longer Latin alphabet equivalent.
Steps:
1. In iOS device add Chinese Keyboard: Settings > General > Keyboard > Keyboards > Add New Keyboard... > Chinese (Simplified) - Pinyin
2. Build and Run attached project ("Input field.zip") for iOS
3. In Player: click on Text Box
4. Switch to Chinese keyboard
5. Enter 'yang ' (with space) 7 times. Notice: after clicking space, 'yang' is converted to '杨'
Expected: it is possible to enter '杨' 7 times as the char limit is set to 7.
Actual: after entering 4 times, 5th time the user is prevented for entering 'yang', as a result, autocorrect doesn't work and it can't be replaced with '杨'.
Reproduced with: 2017.4.15f1, 2019.1.0a8.
Tested with: iPad Mini 4, iOS11.0.
Note: not reproducible in Editor, Standalone, Android.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note:
TouchScreenKeyboard will be replaced by implementation from new input system, where user will have full control of implementation.