Search Issue Tracker
"Couldn't create a Convex Mesh from source mesh" message appears in Play...
How to reproduce:1. Open the user's attached "ProxyTest" project2. Open custom Build window (Build->Build...)3. Set a build path ... Read more
[XR][URP] BeginCameraRender method is lagging behind when using URP
Reproduction steps:1. Open the user's attached project "Lag Test 2020.2 URP.zip"2. Load the "Mirror_" scene3. Enter Play mode4. Move... Read more
[Mobile] Android apps do not call Application.wantsToQuit
How to reproduce:1. Open the attached "Repro1313841.zip" Project2. Switch to Android and Select "Development build" in Build setting... Read more
Shader Compiler crashes when using Interlocked* methods in pixel shader
Reproduction steps:1. Open the attached "case_1310201.zip" project2. In the Project window, select Test.shader and compile it3. Obse... Read more
Vertical Spacing breaking when upgrading to TextMeshPro 2.1.0 and higher
Reproduction steps:1. Open user attached project2. Open PREFAB_PATH Prefab3. Switch between the 2.1.0 and 2.0.1 versions Expected re... Read more
[HDRP] First baked reflection probe contain blue indirect lighting after...
Jira: https://jira.unity3d.com/browse/GFXGI-493 Reproduction:1) Update the projects manifest file to point to your SRP folder (also ... Read more
[Tests Assembly Definition] Errors are thrown on exiting editor Play-mod...
In 'Tests Import Settings', at Assembly Definition References when duplicate reference GUI'd are used then on hitting play-mode to e... Read more
[Tests Assembly Definition] Errors are thrown on adding invalid versions...
While defining versions after selecting any Resources on entering and applying any information to 'Define' and 'Expression' field ca... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Visible instance buffer returns 0 for every instance when using BatchDrawCommandIndirect on Adreno devices with Vulkan API
- [Android][Vulkan] Native crash in AndroidVulkanVideo::ProcessFrame and AndroidVulkanVideo::Context::~Context() when switching screens
- Screen brightness is not set to a default value when Screen.brightness is set to a negative value
- macOS app window title is not localized when built from generated Xcode project
- Unity Hub doesn't preserve the changed Channel when manually restarting the Hub