Search Issue Tracker
Not Reproducible
Votes
0
Found in
Issue ID
1086334
Regression
No
[WebGL] Build fails if project's path contains NON-ASCII charecter.
Steps to reproduce:
1. Create a new project in a directory with NON-ASCII character
2. Switch platform to WebGL
3. Build project
Expected results: Project successfully builds
Actual results: Build fails
Reproduced with: 2019.1.0a4, 2018.3.0b5, 2018.2.12f1, 2018.1.9f1, 2017.4.12f1
stdout:
stderr:ERROR:root:C:\Users\USER_NAME\Downloads\日本語\Temp\StagingArea\Data\Native\build.bc: No such file or directory ("C:\Users\USER_NAME\Downloads\日本語\Temp\StagingArea\Data\Native\build.bc" was expected to be an input file, based on the commandline arguments provided)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Invalid vertex attribute format" error message does not mention "bytes" when the data size is mismatched
- [Windows] About Unity window displays Editor version in two lines instead of one
- [Linux] "Add Component" menu goes under the screen when the menu extends beyond the display boundries
- High Editor GPU usage when Camera with RenderTexture and VFX Graph are in the scene, with Scene/Game tabs closed
- List in Inspector not resizing when exiting Play mode
dm_bond
Mar 03, 2021 14:34
Shame. The error still exists to this day (as example in 2019.4.20f1)