Search Issue Tracker
Fixed in 2019.1.X
Fixed in 2018.3.X
Votes
0
Found in
2018.3.0a6
2018.3.0b2
Issue ID
1085462
Regression
Yes
Tile Palette Active Tilemap list shows layers with inactive GameObjects
Steps:
1. Open attached project ("ActiveTilemap.zip")
2. Open Scene "SampleScene"
3. Make GameObject/GameObject1 inactive
4. Open Window > 2D > Tile Palette
5. Press Active Tilemap dropdown list
Expected: only active GameObjects are on the list. Only "GameObject2" is shown.
Actual: all GameObjects are shown. "GameObject1" and "GameObject2" are shown.
Reproduced with: 2018.3.0a6, 2018.3.0b3, 2019.1.0a2.
Not reproduced with: 2017.4.12f1, 2018.1.9f2, 2018.2.10f1, 2018.3.0a5.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment