Search Issue Tracker
Fixed in 2019.1.X
Fixed in 2018.3.X
Votes
2
Found in
2018.2.6f1
Issue ID
1080435
Regression
No
Profiler data does not match the numeric data in its Hierarchy
To reproduce:
1. Open the user's attached project
2. Open the Scene "benchmark" and play it
3. Open the Entity Debugger and disable every item that has "AI" in the name except "AISystemPure"
4. Open the Profiler and select the "AISystemPure"
5. Compare the "Time ms" in the Hierarchy and in the graph
Expected result: The Time is the same both in the Graph and in the Hierarchy
Actual result: The Time differs heavily in the Graph from the Hierarchy
Reproduced with: 2018.2.8f1, 2018.3.0b1
Entities package required.
Note: Enabling Others will provide you with the missing timings. As Semaphore waiting /signaling is part of the Others category. Furthermore the timings can differ slightly from the hierarchy due to multiple reasons such as floating point errors, the overhead for the threads context switching.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPropertiesChanged event fires before Player Properties are applied
- Opening Media Pop-out in “Before You Start” Tutorial throws “Styles” and “Styles_Dark” messages in the Console window
- Play Mode Scenario selection/highlight is too long and out of its bounds when the Play Mode Scenario window is opened after maximizing
- Asset name is not shown in the Undo History window when a sprite is modified
- Moving a Tab to a floating window fails when floating windows are docked next to each other
Add comment