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Issue ID




[Android]DayDream performance significantly worse when loaded in upside down Landscape

Package: Oculus Android


Steps to reproduce:
1. Run PerformanceTest scene from attached project on specified device with DayDream XR SDK
2. Hold phone in landscape mode
3. Check the FPS or Frame time
4. Hold phone in landscape mode flipped the other way
5. Check the FPS or frame time
6. Results on one side are significantly worse than the other

For example: 23.44 ms frame time upside down and 16.82ms when right side up

Expected: Performance does not degrade regardless of orientation
Actual: Performance drops when phone is held in upside down landscape mode during startup

Unity versions:
2018.2.8f1, 2018.3.0b1, 2019.0.a1

Editor crashes on anything pre-2018.2 with this project

Devices Under Test:
Samsung Galaxy S8 (SM-G950F) Mali-G71 Exynos 9 Octa 8895 8.0.0

No Repro:
Lge V30 (LG-H930) Adreno (TM) 540 Snapdragon 835 MSM8998 8.0.0
Samsung Galaxy S9+ (SM-G965U1) Adreno (TM) 630 Snapdragon 845 SDM845 8.0.0
Google Pixel (Pixel) Adreno (TM) 530 Snapdragon 821 MSM8996 Pro 8.1.0
Samsung Galaxy S9+ (SM-G965F) Mali-G72 Exynos 9 Series 9810 8.0.0

  1. Resolution Note:

    XR Management has evaluated this issue and determined that it does not meet our current bug severity threshold. If you would like your issue to be reviewed again, please re-submit your bug.

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