Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.2.6f1
Issue ID
1080471
Regression
No
[Animation][Jobs] Simple animations with AnimationMixerPlayable generates spikes
Steps to reproduce:
1. Open attached project
2. Play the scene
3. Open profiler and observe the spikes in Animator.ProcessRootMotion and AnimationClipPlayable.EvaluateClip if on 2018.3
Expected result: Animations with AnimationMixerPlayable should not generate spikes
Reproduced in: 2018.3.0b1, 2018.2.6f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Resolution Note:
The spikes as reported are not related to playables:
When clips loop, playback has to seek back to the start of the file, which is more expensive than normal evaluation. When all your clips are synchronized together, this causes spiking. In most use cases, all your clips will not loop on the same frame.