Search Issue Tracker
Fixed in 2.2.8-preview.6
Votes
0
Found in [Package]
2.2.7
Issue ID
1077395
Regression
No
[Cinemachine, Improved Prefabs] Cinemachine Virtual Camera is added to main scene instead of Prefab mode scene
1. Import Cinemachine package
2. Add GameObject and make a prefab out of it
3. Double-click on it to open in Prefab mode
4. Click on "Cinemachine -> Create Virtual Camera" menu item
==>
Virtual camera is added to main scene
Expected: Virtual camera becomes a part of a prefab asset
Note from devs:
This needs to be fixed by the Cinemachine team:
In CinemachineMenu.cs they need to replace:
GameObject go = new GameObject(..)
with
GameObject go = ObjectFactory.CreateGameObject(..)
or create it with new GameObject() and add:
StageUtility.PlaceGameObjectInCurrentStage(..)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Package Manager's "Locate", "Manage", and "Open VFX Graph Samples.." buttons are not aligned when Visual Effect Graph package is installed
- [Ubuntu] Unity Version Control Setup Steps Display Cramped and Unformatted Text
- Editor hangs indefinitely when a Custom Attribute is created with a very long name in VFX Graph
- Toggle Button Group Sample Code Disappears on Window Resize in UI Toolkit Samples
- Trailing GameObject glitch is present when moving Camera and using Blitter.BlitTexture with stencil buffer
Add comment