Search Issue Tracker
Fixed in 2.2.8-preview.6
Votes
0
Found in [Package]
2.2.7
Issue ID
1077395
Regression
No
[Cinemachine, Improved Prefabs] Cinemachine Virtual Camera is added to main scene instead of Prefab mode scene
1. Import Cinemachine package
2. Add GameObject and make a prefab out of it
3. Double-click on it to open in Prefab mode
4. Click on "Cinemachine -> Create Virtual Camera" menu item
==>
Virtual camera is added to main scene
Expected: Virtual camera becomes a part of a prefab asset
Note from devs:
This needs to be fixed by the Cinemachine team:
In CinemachineMenu.cs they need to replace:
GameObject go = new GameObject(..)
with
GameObject go = ObjectFactory.CreateGameObject(..)
or create it with new GameObject() and add:
StageUtility.PlaceGameObjectInCurrentStage(..)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ArgumentOutOfRangeException when manipulating the Project Settings search bar
- [Linux] Touch freezes in Player when any mouse button is clicked
- UnityEngine.Rendering.Volume.OnEnable() is called twice before OnDisable() creating multiple copies of the same volume when a volume is enabled right after Domain Reload when entering Play Mode
- Hinge Joint transforms are reset when toggling the "useMotor" property
- Motion Vector texture reports incorrect Mesh data when Mesh is coming from off-screen
Add comment