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Null reference exception when instantiating a RenderTexture with an unsu...
How to reproduce: 1. Open the "RenderTexture Test.zip" project 2. Press Tools > Render heightmap 3. Check the console Actual result... Read more
[XR][Stereo360] Depth buffer is miss-aligned in Forward Rendering when r...
Repro steps: 1. Open user attached project 2. Select GameObject "TimeLine" in the Hierarchy 3. Make sure the Timeline Window is open... Read more
Crash in UNITY_png_combine_row when using UrlTextureLoader multiple times
To reproduce: 1. Open attached project “zProject_541034.zip” 2. Open “Scene.unity” scene and build for iOS device 3. Deploy the proj... Read more
[Android] Tessellation not visible or has artifacts on devices with Adre...
Reproduction steps: 1) Download and open attached project 2) Go to Project Settings > Quality 3) Enable Anti Aliasing (set it to 2x,... Read more
[Backend] "Disconnecting is no longer implemented" error appears while d...
Steps: 1. Add Canvas to the hierarchy 2. Add Text UI element ad a child of canvas 3. Add Horizontal Layout Group on Canvas 4. Make a... Read more
[Android][IL2CPP] Unsafe code crashes IL2CPP Release App with signal 7 (...
Steps to reproduce: 1. Open user attached project 2. Build & Run on Android device 3. Observe that running a logcat signal 7 (SIGBUS... Read more
[Backend][Improved Prefabs] Reference to prefab asset is lost during imp...
Build regression (issue was fixed before) Steps: 1. Import attached "FirstItemIssue" unitypackage 2. Open "ForTest" scene 3. Select... Read more
[Regression][Beta 1] Canvas element transform becomes NaN when importing...
[Regression] Canvas element transform becomes NaN Steps to reproduce: 1. Open attached project 2. Inspect transforms of canvas elem... Read more
[OpenGLES][iOS][Android] Built project RGBA16 format textures are conver...
Steps to reproduce: 1. Open user attached project 2. Build & Run on mobile device 3. Check the texture format (Xcode - Capture GPU F... Read more
Unity crashes on "UnsafeUtility_CUSTOM_CopyObjectAddressToPtr" when usin...
Repro steps: 1. Open user attached project 2. Open scene "SampleScene" 3. Enter Play Mode 4. Press the button at the top left corner... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Button OnClick event remains the same when the selected function is changed to private
- [DX12] Crash on ShaderLab::SubProgram::Compile or freeze when compiling a specific Ray Tracing shader
- [Android] [OpenGLES3] Some of the shadows are not rendered when deployed with OpenGLES3 Graphics API on Android
- Ghosting around GameObjects while moving when using Fast Approximate Anti-aliasing (FXAA)
- Build becomes unresponsive when enabling "Deep Profiling Support" and "Autoconnect Profiler" build options in a specific project