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[LLAPI] Sending messages via the fragmented channel is not working
How to reproduce: 1. Open attached project "FragmentedMessages.zip" and scene "ClientSTARTScene" 2. Duplicate and open the project ... Read more
Crash in StackAllocator::TryDeallocate when calling ParticleSystemRender...
How to reproduce: 1. Open user-submitted project (BakeMeshCrash.zip) 2. Open the SampleScene 3. Enter Play Mode Expected result: th... Read more
[VFX] [HDRP] Undo does not operate correctly in VFX graph
Versions tested: 2020.1.0b16.4138 + 8.x.x./release (32749aa at the moment of checking) Reproduces both on Windows and MacOS Steps t... Read more
Addressables.GetDownloadSizeAsync returns greater than zero values when ...
Reproduction steps: 1. Open the user's attached project ("ABTest.zip") 2. Open the repro scene ("SampleScene") 3. Build Content 4. E... Read more
[HDRP] ArgumentException thrown when "Look Dev" window is docked and SRP...
When the "Look Dev" window is docked and "Scriptable Render Pipeline" Asset is set to "None" from the Graphics Settings, then it cau... Read more
[HDRP] Multiple Exceptions are thrown on Loading HDRP Asset when Fix All...
Selecting "Not now" from "Changing editor Graphics device" popup which appears on selecting Fix All from loaded "HDRenderPipelineAss... Read more
[HDRP] Input value for the "LOD Bias" is not changing when a mouse is dr...
On dragging the mouse cursor over the input field of the following properties don't change its value from HDRP Asset in the Inspecto... Read more
Incorrect Entity gets returned when using GameObjectConversionSystem.Get...
How to reproduce: 1. Open the attached project's Scene labeled "Test" 2. Enter the Play Mode 3. In the Hierarchy, enable the "Prefab... Read more
[Shader Compiler] Shader does not render correctly in perspective view w...
Reproduction steps: 1. Open the attached project ("case_1260395-OpenGLShader.zip") 2. Switch build target to WebGL 3. Make a WebGL b... Read more
[UI] Animation clip naming does not follow ascending naming convention
Reproduction steps: 1. Create a new project 2. Open the Animation window with "CTRL + 6" shortcut 3. Create a couple Animation clips... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Screen position out of view frustum" error is shown when displaying populated World Space canvas in Multiplayer Play Mode secondary Editor using Input System UI Input Module
- Sprite width/height is rendered differently in the Game view than in the Scene view
- Debug Mode popup window is inaccessible/cut-off when opened on widescreen monitors or resizing to specific Editor Window resolution
- Post-processing Render Features using Render Graph do not work when URP 2D Renderer is used and Render Graph enabled
- [Unity Physics] The NativeList<DistanceHit> randomly returns fewer hits than expected when using CalculateDistance in Edit mode tests