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[Android] Crash with java.lang.IllegalStateException: The specified chil...
The is no repro project for this crash, but there are reports on the forum https://forum.unity.com/threads/android-crash-on-unity-20... Read more
Mono Scripts in dlls fail to import when reimporting all Assets
Reproduction steps:1. Open the "HighHandHoldem.zip" project attached by the user2. Observe how many Mono Scripts are inside the cont... Read more
[Shadergraph] Shaders turn grey when Fog is 0
When a shadergraph shader uses Fog, and the Fog is not enabled, the shaders just turn grey. To repro:- download UOP1_Project.zip- op... Read more
[HDRP] DLSS with volumetric clouds lower the resolution below a quarter ...
The goal of this report is to evaluate what could be done to mitigate this issue. Repro steps :- Open attached project- Open SampleS... Read more
Texture have artifacts when it is compressed with "RGBA Crunched ETC2" o...
Steps to reproduce:1. Open user's attached project "1064512-TextureCompression.zip"2. Switch the platform to Android, IOS, or WebGL3... Read more
Sprite is attached when editing Prefab but gets set to none when adding ...
How to reproduce:1. Open the attached project "SpriteMissing.zip"2. Open LightBall_Basic prefab3. Select Shield in the Hierarchy4. O... Read more
[XR][OpenXR][DX12] HMD tracking does not work when "Depth Submission Mod...
Reproduction steps:1. Open the user's attached "steamvr_depth_submission_issue.zip" project2. Load the "samplescene"3. Make sure Dep... Read more
[UI Toolkit] Editor window does not open when changing the .uss file nam...
How to reproduce:1. Open the attached project "WindowDoesNotOpen.zip"2. Rename the UIElementsTest.uss file (Assets > Editor)3. Cl... Read more
[Shaders] ShaderUtil.GetPassKeywords returns array which is not efficien...
Currently new API ShaderUtil.GetPassKeywords returns an array of LocalKeywords, which is not efficient enough for searching specific... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Active Targets section text in Graph Inspector is truncated despite available space
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class