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Won't Fix

Votes

0

Found in

2018.2.3f1

Issue ID

1075131

Regression

No

[XR][Stereo360] Depth buffer is miss-aligned in Forward Rendering when recording Play Mode with Unity Recorder

Graphics - General

-

Repro steps:
1. Open user attached project
2. Select GameObject "TimeLine" in the Hierarchy
3. Make sure the Timeline Window is open and lock it
4. Set the Rendering Path on "cam1" to "Deferred"
5. Enter Play Mode and exit it after a few seconds
6. Set the Rendering Path on "cam1" to "Forward"
7. Select "RecorderClip" in the Timeline and change the "File Name" in the Inspector
8. Repeat step 5 and compare images from both sequences

Expected: Ambient Occlusion is correctly aligned
Actual: In Forward Rendering Ambient Occlusion doesn't align with the bounds of the geometry

Reproducible with: 2018.2.7f1, 2018.3.0b1

Notes:
- Couldn't test with 2017.4 due to errors

  1. Resolution Note:

    We are reducing our support efforts on the legacy VR pipeline and the built-in renderer, in lieu of XR SDK and SRP, so the generation of 360 stereo content will be much more under application control.

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