Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.3.0a12
Issue ID
1078892
Regression
Yes
[Backend] "Disconnecting is no longer implemented" error appears while deleting UI prefab asset
Steps:
1. Add Canvas to the hierarchy
2. Add Text UI element ad a child of canvas
3. Add Horizontal Layout Group on Canvas
4. Make a prefab out of canvas
5. Delete prefab asset
==> A few errors appear "Disconnecting is no longer implemented
UnityEngine.RectTransform:set_drivenByObject(RectTransform, Object)
UnityEngine.DrivenRectTransformTracker:Clear() (at D:/CustomUnity/Trunk/Runtime/Transform/ScriptBindings/RectTransform.bindings.cs:94)"
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Mobile] Only second base Camera out of two base Cameras with priority 1 and -1 is rendered in the Player
- Highlighter.Highlight does not find window when using class name as window title
- Highlighter.Highlight highlights a different component when multiple components have the same property path
- Highlighter.Highlight does not find elements in an array or list when the array or list is collapsed
- [URP][NRP] RenderPass, BeginSubPass, and EndRenderPass errors are thrown when Native RenderPass is enabled
akkip6526
Jun 01, 2019 05:29
If you are new user of window10 and you are forget the window10 password then you are then you are require the help of the http://passwordsinmicrosoftedge.com/ this website because this is the solution's of your problem.
A_Vrankie
Nov 18, 2018 14:56
Since Google is now pointing towards this post, here's the answer:
As explained by unity in this post:
https://blogs.unity3d.com/2018/06/20/introducing-new-prefab-workflows/
You need to use "unpack Prefab" in the right click menu, to unlink the prefab before deleting the prefab in the project view.