Search Issue Tracker
Not Reproducible
Votes
0
Found in
2017.3.1p4
Issue ID
1078733
Regression
No
Crash in UNITY_png_combine_row when using UrlTextureLoader multiple times
To reproduce:
1. Open attached project “zProject_541034.zip”
2. Open “Scene.unity” scene and build for iOS device
3. Deploy the project to iOS device
4. In Xcode navigate to on the left side Show the Debug navigator tab and select Memory
5. On iOS device press the buttons multiple times and observe as after every press of the button memory is not cleared and keeps stacking up
Expected result: memory is cleared after a button is pressed
Actual result: memory is not cleared and keeps stacking until device runs out of memory and crashes
Reproduced on:
2017.4.11f1 2018.1.9f2 2018.2.7f1 2018.3.0b1
Device reproduced on:
iPhone 7 Plus iOS 11.1
Also reproduced on Editor on iMac MacOS 10.13.5
Windows 10 machine
Google Pixel 2 XL Android: 8.1.0 Snapdragon 835 MSM8998 Adreno (TM) 540 OpenGL ES 3.2 710KPZK0465061
Notes:
on 2018.3.0b1 the memory is increasing more slowly, step by step (1830b1.png)
Buttons are using: UrlTextureLoader urlTextureLoader = gameObject.AddComponent<UrlTextureLoader>();
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Visual artifacts appear when the HD Dynamic Resolution Component changes the resolution scale
- Domain Reload loading popup is dark when Editor Theme is set to "Light"
- Scene Views breaks and errors are spammed in the Console when the Game view is shrunk vertically to the minimum, and the Aspect Ratio is 16:9 or 16:10
- Slider Fill Area disappears after undoing “Set Native Size” change
- Crash with multiple stack traces when playing video on a render texture with low-end graphics devices
Resolution Note:
User error.