Search Issue Tracker
Fixed
Fixed in 6000.0.41f1, 6000.1.0b9, 6000.2.0a3
Votes
1
Found in
6000.0.33f1
6000.1.0b1
6000.2.0a1
Issue ID
UUM-92285
Regression
Yes
Crash on ExternalMaterialsCreationPostprocessCallback when importing specific asset
Reproduction steps:
1. Create and open a new 3D HDRP project
2. Download and import the “Neon City - Synthwave” asset (https://assetstore.unity.com/packages/3d/environments/sci-fi/neon-city-synthwave-253637 )
3. Observe the crash
Reproducible in: 6000.0.23f1, 6000.0.33f1, 6000.1.0b1
Not reproducible in: 2021.3.47f1, 2022.3.55f1, 6000.0.22f1
Reproducible on: Windows 11
Not reproducible on: No other environments tested
First few lines of stacktrace:
{noformat}0x00007FFD508CABC1 (Unity) ExternalMaterialsCreationPostprocessCallback
0x00007FFD4FEA1927 (Unity) Postprocess
0x00007FFD4FEB58E5 (Unity) CallPostProcessAllAssetsCallbacks
0x00007FFD4FED0827 (Unity) ProcessPostProcessAllAssetNotificationsAndHotReload
0x00007FFD4FEDD3BF (Unity) StopAssetImportingV2Internal
0x00007FFD4FED4A3C (Unity) RefreshV2{noformat}
Note: Reproducible only once for each new project
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPropertiesChanged event fires before Player Properties are applied
- Opening Media Pop-out in “Before You Start” Tutorial throws “Styles” and “Styles_Dark” messages in the Console window
- Play Mode Scenario selection/highlight is too long and out of its bounds when the Play Mode Scenario window is opened after maximizing
- Asset name is not shown in the Undo History window when a sprite is modified
- Moving a Tab to a floating window fails when floating windows are docked next to each other
Add comment