Search Issue Tracker
Fixed in 2017.2.X
Votes
0
Found in
5.6.0p4
Issue ID
914333
Regression
Yes
Particle bounds are not being calculated correctly when "Force over Lifetime" is "Random Between Two Constants"
To reproduce:
1. Create new project.
2. Create Particle System.
3. Enable "Force over Lifetime" module.
4. Set "Force over Lifetime" to "Random Between Two Constants", where first constant is (0,0,-3) and another (0,0,-5).
5. Check "Bounds" to make particle bounds visible.
6. Open Scene window, with Particle System selected so it's Simulating.
Expected result: Bounds are drawn around particles.
Actual result: Bounds are in the wrong position.
Reproducible:5.6.1p1, 2017.1.0b8, 2017.2.0a1
Not reproducible: 5.6.0p3 (all particles are inside bounds (good), but bounds are too big).
Workaround:
Enable one of these modules: Limit Velocity over Lifetime, Rotation by Speed, External Forces, Noise, Collision, Triggers, Sub Emitters, Trails
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Test Runner’s vertical scrollbar overlaps with the up and down arrows and upper toolbar tabs when the window is minimized
- The Input Field view is not updated when deleting lines of text
- The scrollbar does not respect empty lines in the Input Field
- “Texture Atlas Viewer“ button text overlaps another button when the UI Toolkit Debugger is narrowed
- Thresholds are no longer automatically calculated after deleting Motion fields in Blendtrees
bfoddy
Jul 25, 2018 22:52
STill the case in 2018.1.1f
Ryan-Gatts
Jul 25, 2018 17:53
I can confirm this is still the case in 2018.1.61f.