Search Issue Tracker
Fixed in 2017.2.X
Votes
0
Found in
5.6.0p4
Issue ID
914333
Regression
Yes
Particle bounds are not being calculated correctly when "Force over Lifetime" is "Random Between Two Constants"
To reproduce:
1. Create new project.
2. Create Particle System.
3. Enable "Force over Lifetime" module.
4. Set "Force over Lifetime" to "Random Between Two Constants", where first constant is (0,0,-3) and another (0,0,-5).
5. Check "Bounds" to make particle bounds visible.
6. Open Scene window, with Particle System selected so it's Simulating.
Expected result: Bounds are drawn around particles.
Actual result: Bounds are in the wrong position.
Reproducible:5.6.1p1, 2017.1.0b8, 2017.2.0a1
Not reproducible: 5.6.0p3 (all particles are inside bounds (good), but bounds are too big).
Workaround:
Enable one of these modules: Limit Velocity over Lifetime, Rotation by Speed, External Forces, Noise, Collision, Triggers, Sub Emitters, Trails
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tile Palette selected dropdown text does not update when palette is renamed
- ArgumentException thrown and reference to Template gets unset when opening UXML file after editing referenced Template in Play mode
- [iOS][WebGL] Player freezes when multiple properties of a VisualElement are changed at the same time
- Warning 'GetControlID at event ValidateCommand returns a controlID different from the one in the Layout event' is logged when undoing the deletion of an Edited Freeform 2D Light
- ShadowCaster2D breaks on certain Rotation positions when Casting Source is set to PolygonCollider2D
bfoddy
Jul 25, 2018 22:52
STill the case in 2018.1.1f
Ryan-Gatts
Jul 25, 2018 17:53
I can confirm this is still the case in 2018.1.61f.