Search Issue Tracker
By Design
Votes
0
Found in
6000.0.0b1
Issue ID
UUM-92286
Regression
No
[URP] Bake reflection probes option also bakes lightmaps
Steps to reproduce:
1. Open the attached project (optional). It can be reproduced in any URP project with reflection probes.
2. In the Lighting tab, choose the dropdown to bake only reflection probes.
Actual results: Lightmaps and reflection probes are baked
Expected results: Reflecion probes are baked
Reproducible with versions: 6.x and 2023.3.b10
I only checked as far as 2023.3.b10 for regressions, the bug is still there if its not by design.
Notes:
On HDRP and the same editor version the button works as I would expect it to.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note:
For URP, references to reflection probes are managed in a lighting data asset, this is why it is created when baking reflection probes if there is no lighting data asset present.