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Fixed in 2017.1.X
Votes
0
Found in
2017.1.0b7
Issue ID
916487
Regression
Yes
Additive layer in Animator window on humanoid rig type cause avatar hips to be placed at around 0,0,0
To reproduce:
1. Open users attached project "New Unity Project.zip"
2. Open "test.unity" scene
3. Enter play mode
4. Select "human_male" game object from the hierarchy
5. In the animator window edit weight value from 1 to 0 of animator layer named "ADJUST MY STRENGTH TO SEE BUG"
6. Observe in the game view as the game object starts rising
Expected result: game object stays in the same height while having two animator layers
Actual result: game object gets lowered if there are to animator layers with weight 1
Reproduced on: 2017.1.0a2 2017.1.0b7 2017.2.0a1
Not reproduced on: 5.6.1f1 5.6.1p1 5.6.1p2
Regression introduced on: 2017.1.0a1
Notes: if you change second layers Blending type from additive to override, game object position does not change while adjusting weight value
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CodeBison
Jul 01, 2017 23:53
Definitely not fixed in 2017.1f1.
EiknarF
Jun 22, 2017 09:51
What does this mean Fixed in Unity 2017.1? I have 2017.1.0b10 and its not fixed there