Search Issue Tracker
Fixed in 2017.1.X
Additive layer in Animator window on humanoid rig type cause avatar hips to be placed at around 0,0,0
1. Open users attached project "New Unity Project.zip"
2. Open "test.unity" scene
3. Enter play mode
4. Select "human_male" game object from the hierarchy
5. In the animator window edit weight value from 1 to 0 of animator layer named "ADJUST MY STRENGTH TO SEE BUG"
6. Observe in the game view as the game object starts rising
Expected result: game object stays in the same height while having two animator layers
Actual result: game object gets lowered if there are to animator layers with weight 1
Reproduced on: 2017.1.0a2 2017.1.0b7 2017.2.0a1
Not reproduced on: 5.6.1f1 5.6.1p1 5.6.1p2
Regression introduced on: 2017.1.0a1
Notes: if you change second layers Blending type from additive to override, game object position does not change while adjusting weight value
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Shadows flickering when a Mesh's Cast Shadows are set to Shadows Only and Camera is moving with Spotlight
- AudioMixer exposed parameters cause assertions when hidden and prevent the drop-down from functioning
- Package Manager/My Assets: 401 Response code trying to download a paid asset store package
- TrailRenderer.SetPosition will log a Index out of bounds error when index is in bounds of the positionCount property
- [URP] Graphics.DrawMeshInstancedIndirect rendering correctly after clicking an another application/refreshing Assets