Search Issue Tracker

Fixed in 2017.1.X

Votes

0

Found in

2017.1.0b7

Issue ID

916487

Regression

Yes

Additive layer in Animator window on humanoid rig type cause avatar hips to be placed at around 0,0,0

Animation

-

To reproduce:
1. Open users attached project "New Unity Project.zip"
2. Open "test.unity" scene
3. Enter play mode
4. Select "human_male" game object from the hierarchy
5. In the animator window edit weight value from 1 to 0 of animator layer named "ADJUST MY STRENGTH TO SEE BUG"
6. Observe in the game view as the game object starts rising

Expected result: game object stays in the same height while having two animator layers
Actual result: game object gets lowered if there are to animator layers with weight 1

Reproduced on: 2017.1.0a2 2017.1.0b7 2017.2.0a1

Not reproduced on: 5.6.1f1 5.6.1p1 5.6.1p2

Regression introduced on: 2017.1.0a1

Notes: if you change second layers Blending type from additive to override, game object position does not change while adjusting weight value

Comments (2)

  1. CodeBison

    Jul 01, 2017 23:53

    Definitely not fixed in 2017.1f1.

  2. EiknarF

    Jun 22, 2017 09:51

    What does this mean Fixed in Unity 2017.1? I have 2017.1.0b10 and its not fixed there

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.