Search Issue Tracker
By Design
Votes
0
Found in
5.6.1p1
Issue ID
916137
Regression
No
Setting Material.shader has a huge performance difference between Editor(~250 times slower) and Standalone Player
Reproduction steps:
1. Open the attached project.
2. Check Development Build and Autoconnect Profiler checkboxes in the Player Settings.
3. Build and play the "test" scene as a Standalone.
4. Open Profiler (Window > Profiler).
5. Click on the Active Profiler button and select the Standalone player.
- Profiler doesn't show any spikes and stays at about 4000 fps (screenshot attached).
6. Click on the Active Profiler button and select the Editor.
7. Play the "test" scene in the Editor
- Profiler shows spikes (drop to 15 fps) when setting Material.shader (screenshot attached).
Reproduced with:
5.5.3p4, 2017.1.0b7
macOS, Windows
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Map Viewer shows "Loading..." text instead of indicating users that Baked Texture Maps are missing
- "Analyze Import Process" button misaligned in Import Activity window
- Text in “Baked Shadowmask” mode is difficult to read in Baked Lightmap Viewer when Editor theme is set to Light
- Mesh wireframe is difficult to see in Baked Lightmap Viewer window when texture opacity is maximized
- Informational text does not wrap and does not fit when the Viewer Window is opened by default
Add comment